Your first goal is simple: finish the cat-care loop, notice what changes in the house, and only then go to bed. This guide turns a recorded successful run into a repeatable checklist with exact video examples.
The linked recording follows a successful week, then switches to edited failure demonstrations. The steps below reorganize actions into a beginner-friendly routine; they are not a claimed fixed order of events for every night. We have not independently replayed every encounter, and updates may change the route.
One source video
Watch a complete successful run
The first part of TheKacperosEN's 23:53 recording shows a successful week; the later part demonstrates failure results. The buttons below open short examples on this page, without sending you to YouTube.
▶7 Days Cat-Sitting gameplayLoad the original YouTube player only when you choose to watch.
On desktop, the recording shows P for the phone and on-object interaction prompts such as E. Mobile controls may be different; follow the prompts in your own game. Do each chore when that night's prompt makes it available; the numbered order here is for learning, not a claim that every task appears every night.
01Anywhere in the house
Read the phone before touching anything unusual
On desktop, press P to open the in-game phone; use the interaction prompt shown on an object when you are close to it.
Read the owner's instructions and new messages. The phone explains basic care and later warns you about a particular door.
Treat a new message as a reason to inspect the house before sleeping, not as decoration.
Before moving onYou know the current task and have noticed any new warning.
02Kitchen · food cabinet and red bowl
Feed Whiskers
Look in the kitchen cabinet for the cat food mentioned in the owner's phone message.
Bring it to Whiskers' red food bowl by the kitchen window and interact with the bowl.
Wait for the Eating progress bar to finish. Seeing the cat near the bowl alone is not the same as completing the action.
Before moving onThe feeding progress finishes before you go to bed.
03Laundry room · beside the washing machines
Clean the litter box completely
Walk through the kitchen to the small laundry room and interact with the litter box.
In the cleaning mini-game, drag each visible mess icon into the bag rather than closing the panel early.
Check the counter: the recording shows 5/5 cleaned when the task is finished.
Before moving onThe counter reaches 5/5 cleaned.
04Kitchen or living room · follow Whiskers
Play with the cat using the laser pointer
Pick up the laser pointer when its interaction prompt appears.
Aim the red dot near Whiskers and keep the play action going until the Playing bar completes.
Do not rapidly spin the dot in tight circles: the recording also demonstrates a separate Blackhole failure from spinning Whiskers too fast.
Before moving onThe Playing progress finishes; Whiskers is not still waiting for playtime.
05Front yard · mailbox by the road
Collect the mail, then secure the entrance
Go out through the front door and interact with the mailbox by the road.
Return inside, close the front door and use the lock interaction if it is available.
Check the entrance once more before sleeping: leaving it wide open is a different failure from forgetting the mail.
Before moving onMail collected; front door shut before bedtime.
06Kitchen · meal tray and microwave
Eat your own dinner and turn the kitchen off
Use the meal tray and microwave in the kitchen when dinner is available.
Wait for the eating action to complete; feeding Whiskers does not replace your own meal.
Before bed, shut the fridge if you opened it and make sure the oven is off. Both have separate failure screens when left unattended.
Before moving onDinner eaten; fridge closed and oven off.
Don't ignore the house
What to do when the routine is interrupted
A figure in the hall
The successful run shows the player opening the phone camera and photographing a tall figure. Do not simply walk past a new figure and assume the chores are all that matter.
A warning about a door
The phone warns against opening a specific door. Follow that warning: another segment explicitly demonstrates a failed “Pranked” result after opening a forbidden door.
Something at a window
The recording repeatedly checks windows and blinds. A separate result screen says that going to bed while something is still at the window causes “I see you.” Inspect and deal with the window before sleeping.
These are examples visible in the recording, not a complete monster-by-monster solution. If the phone or scene gives a different instruction in your session, follow the current in-game prompt.
Final safety check
Do this before clicking Sleep
Whiskers has eaten, played, and has a clean litter box when those tasks are prompted.
You have collected the mail and eaten your own dinner when available.
The front door and fridge are shut; the oven and TV are off.
There is no unresolved warning on your phone, in the window, in the hallway, or outside.
Only then use the bed and repeat the routine on the next night.
In the recording, completing the week leads to . It is the game's own spelling of the badge name.